Welcome.  
Find out about my work and vision as 
3D Animation Artist 

My core competence lies in my work as a senior gameplay animator and rigging artist, where I specialise in bridging the gap between 3D software and game engines. With my background in animated film production, I have worked with both large and small studios. 

 

This website offers insight into my work, the motivations that drive me, and my professional journey. Here you can explore my experience, personal development, and skill set, always keeping an eye on technical development. 

 

Enjoy exploring my work.

Full Character Creation Pipeline workflow

My workflow on Medieval Empires 🡆

 

These characters originate from a character generator in Medieval Empires. Each character has numerous variations. 

© Medieval Empires

This is the last project I worked on for several years. I am specialized in creative 3D animation and rigging for all platforms, preferably Unity. For the game Medieval Empires, I was responsible for modeling, rigging, and animation, right up to integration into the game engine. 


I have developed a pipeline to make the character rig and animation management system scalable. 

© Medieval Empires

Character modeling and texturing, retopo and retexture from AI 

Efficient workflow for any and AI-generated 3D character. Clean retopology, high-quality textures, and optimal preparation for rigging, animation, and integration into game engines and other renderers. 

 

✅ Yes, I can create all of this without AI. Depending on the requirements, AI-generated templates can give a good starting point. 

AI generated, 484748 faces 

Retopo 768 faces

Character, Rig

Game Animation Reel

I have compiled a few animations from games that I have worked on, plus a playthrough of level 03 o_Ossel´s Odyssey

Film Animation Reel

Traditional 3D Character Animation

About Me 

 

Bringing Characters to Life – From Concept to Animation 

 

Hi, I’m Oliver Stephan, 3D Character Artist, labeling myself as: creaturelab3d. 


I specialize in 3D character modeling, rigging, and animation, turning creative concepts into production-ready assets for games, film, and advertising. 

 

With a strong focus on technical precision and artistic expression, I handle the entire process from initial character design to final delivery in the render engine or game environment. 

 

My work blends clean, production-oriented modeling with a love for cartoony, experimental, and expressive designs. Whether it’s for game studios, film productions, or brands looking for unique characters that stand out, I bring ideas to life with a distinctive creative touch. 

 

creaturelab3d combines creativity and craftsmanship crafting characters that connect, move, and inspire.

 

I am using Blender, Painter, Affinity & Unity 

 

For more work examples, please head over to vimeo 

 

Please also take a look at my personal project, o_Ossel´s Odyssey 

 

CV

Contact:
Phone: +49 177 372 48 90
Email: contact@creaturelab3d.com
Web: https://www.creaturelab3d.com

VAT Identification Number:
DE238261388

Imprint / Legal Notice

Information according to § 5 TMG 

Oliver Stephan
Maritimweg 3
14542 Werder (Havel)
Germany

 

Responsible for content according to § 55 (2) RStV:
Oliver Stephan
Maritimweg 3
14542 Werder (Havel)

 

Copyright

© Oliver Stephan. All content, images, graphics, and designs on this website are protected by copyright. Any reproduction, editing, or distribution is not permitted without the express written permission of the author.

 

Liability for Content

The contents of our pages have been created with the utmost care. However, we cannot guarantee the accuracy, completeness, or timeliness of the information provided.

 

Liability for Links

My website contains links to external third-party websites, over whose content we have no control. Therefore, we cannot accept any responsibility for such external content. The respective provider or operator of the linked pages is always responsible for the content of those pages.

© creaturelab3d. All rights reserved.

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